пятница, 28 августа 2009 г.

Создание реалистичного носорога в ZBrush

When creating an animal or character for use in a modern game engine, an essential part of the process is sculpting a high-poly mesh to be used for generating normal maps, ambient occlusion maps, and anything else that may be needed to make the final result look realistic.

In this tutorial you will learn the key theory behind how to set up your low poly mesh appropriately, and the best way to go around sculpting to get the desired level of detail. This tutorial covers the creation of a Rhino, but when you are finished, you should be ready to start sculpting any organic model you lik.



Final Effect Preview




You can find the reference images here: Reference Image.



(c) Cgtuts+.
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